namespace ghost
{
    /**事件定义*/
    export class GameEvent extends Laya.Event{
        /**玩家血量变更*/public static PLAYER_HP:string = "PLAYER_HP";
        /**角色血量变更(任意场景角色)*/public static HP:string = "HP";
        /**玩家最大血量变更*/public static PLAYER_HP_MAX:string = "PLAYER_HP_MAX";
        /**角色最大血量变更(任意场景角色)*/public static HP_MAX:string = "HP_MAX";
        /**金币数量变更*/public static GOLD_CHANGE:string = "GOLD_CHANGE";
        /**引导完成*/public static GUIDE_COMPLETE:string = "GUIDE_COMPLETE";

    }
}